Week 2 Lecture…

The week 2 lecture pod was a brief introduction about context, an important aspect in interactive design. Before we further explored the concept of context the pod provided a more advanced overview of the process of interactive design.

With the assistance of ‘Verplank’s’ rough sketch collected from the lecture pod we are able to identify that there are eight distinct phases of the process of interactive design.

 

screen-shot-2017-02-27-at-10-37-22-pm
Image: Waterson, S (2026). 8 Distinct phases [photo]. Retrieved from https://vimeo.com/159662636
The theoretical process begins with the

  1. Invent stage
  2. Error
  3. Idea
  4. Metaphor
  5. Scenario Development
  6. Engineering Phase
  7. Representing Phase ( a graphic modeling)
  8. Graphic manipulation

This is an important aspect future interactive designers need to familiarise themselves with. These steps lead to creating successful interactive’s. Another image that explores the same concept is also shown in the lecture pod.

screen-shot-2017-02-27-at-10-42-35-pm
Image: Waterson, S. (2016). Diagram [photo]. Retrieved from http://vimeo.com/159662636
The lecture pod also addresses the physical process. Designers start brainstorming on paper, helping them to frame the problem. They create diagrams, models and flows allowing the designer to identify any problems or missing pieces of information. The production of prototypes are significant as designers can use this as an opportunity to get real feedback. This helps the designer to further understand the users and their experience. This process is just as signifiant as the theoretical one.

 

The lecture pod introduces the concept of context and further explains the difference between the

Concept of use and concept for use

Depending on the situation both differentiate. The context of use generally means how. How are they using the interactive product, whereas the context for use refers to what. What is the purpose of the interactive product and what are they using it for? This concept of context is important for future interactive designers to understand as it’s used to evaluate the users needs so the interactive product is successful in reflecting the users behaviour.

In the lecture pod questions that were found helpful when considering about context are:

Considerations

  • What people are trying to do
  • How they may try to do it
  • What gets in the way or helps
  • Where they might be doing it

Questions

  1. What is the situation ?(Whats the setting it environment in which the interface or the device will be used?, is it public or private, Is is conductive?)
  2. Who will be using the device or interface? (will it be one person, or multiple people?)
  3. How long will the interface be used?( will the person be able to focus on their task, or will they be interrupted while using it?)
  4. Does the experience need to be extremely simple?(How much complexity can be accepted?)
  5. What are the person’s needs and goals?( What are they trying to accomplish or complete?)
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